
Suggested Solution: Implement changes so that many more skills, effects, CP, racial bonuses, and set bonuses react differently in PvP zones than they do in PvE zones. In PvP the player wearing the perfect gear combined with the perfect skill mechanics to repeatedly massacre groups of others and/or survive indefinitely, or (commonly) both unless someone has slotted the obscure and niche' set of gear and abilities to counter that player (and pretty much only that player) is only fun for the one, while they many decide that PvP is not fun. These same mechanics are essentially imbalanced and make for terrible PvP when given the same randomness, up-times, or chain-ability. Wading though hordes of enemies pulling off amazing damage explosions (single and multi-target) and feeling nearly immortal when gearing defensively are all parts of PvE. In PvE, you want to feel like the hero - and you should feel ridiculously powerful (in PvE!)when you gear properly and fire off your moves right. ESO overwhelmingly fails to do this.Įxplanation: The core aspects of really fun PvE and really fun PvP are essentially opposite.

Problem: PvP and PvE need to be balanced separately. I've been holding onto this post for a while but with Wheeler taking over the combat team, I'm hoping that these insights might get some love from the Devs and the community. How to balance the PvP in ESO better? Its really just common sense.
